Hands-On with VR OmniDirectional Treadmill!

Published on Apr 13, 2018
We step onto the Infinadeck, the omnidirectional treadmill seen in the movie Ready Player One. This treadmill lets you walk freely in virtual reality, in any direction. We learn about how it works and give our impressions on the state of the technology today. Plus, a preview of the new Oculus Studios game Defector--an action spy thriller from the developers of Wilson's Heart.
Shot by Gunther Kirsch edited by Norman Chan
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Adam Savage twitter.com/donttrythis
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Gunther Kirsch
Ryan Kiser
Set design by Danica Johnson twitter.com/saysdanica
Thanks for watching!


  • when your running/walking diagonally it twists your feet thats the biggest problem im seeing so far. I cant see a design fix with the rout they are going. i would think more along the lines of smaller beads held magnetically in housings that you run on they could have the same resistance to walking. This whole treadmill idea kinda blows.

  • Nice to see there is still development into that direction (pun intended) I remember reading about the treadmil concept for VR back in the mid 90's

  • It can work. It needs body straps to predict body movement.

  • I would say that this treadmill idea is a dead end because it's working at most in a totally flat vr world. But what about a rocky landscape with hills and mointains? I'm thinking of something like the HaptX VR-glove but for your feets. Pretty expensive, I know.

  • This is a winner, finally a VR solution that solve the walking/running problem. The other smooth surface versions, feels like your will slip and does not feel natural at all.

  • So where the hell is Adam Savage?

  • Adam Savage, if they want to make the omnitreadmill almost frictionless. Tell them to hit me up. All I ask in return. Is don't make the system over a grand. I want all my fellow gamers in this. Even from the platforms I don't like.

  • "It's a patented technology so we can't give you too much detail" What the fuck is he smoking? Patents are public record. There's nothing to protect because it's illegal to steal it. Either the guy has no idea how it works or he's lying.

  • Many tough challenges for their head Biomechanics scientist. Maybe a sensor lined body suit for use with 3D human body scanning technology integrated with predictive AI to adapt the treadmill to spontaneous human movement and the movement of the centre of mass. Its cool that you can walk up hills but i guess the perception of physically walking up stairs would be a grand challenge for VR that attempts to integrate physical movement...

  • The only thing is you won’t be able to go up stairs.

  • 8:45 -> I don't think so.

  • That giant ring isn't adjustable so you can't lower it if it gets in the way of your VR gameplay. Also this thing is way too big for average consumers to use which is a shame. Virtuix omni opted to not sell to the consumer market either.

  • run fast!!

  • yeah and if u start running after standing your immersion is broken because it wont work like that.

  • Someone doesn't understand what a patent is or how it works.

  • That handshake gave me anxiety

  • 07:44

  • It's a long way away from a home version?

  • It is so huge trademeal, where i can use it??? If i chose i like this one us-tv.org/tv/video-p87gebcGpOg.html

  • is this currently for sale $ and if so whats the price?

  • Shouldn't this be called "Feet-On"?

  • Skyrim VR Treadmill edition. Make it happen Todd.

  • *>>>**ur2.pl/915** Sturdy, compact, easy to put away and put down for use, handles to hold are in just the right position, emergency shut-off is comforting, display has distance, speed, calories burned and time - don't need anything else. Love it!*

  • I'm curious how much that little thing would cost, I wouldn't expect it to be less than $5,000.

  • Very cool 👍. In two years we can Play Ark, Pubg and a lot of other games with this thing. Amazing

  • A better idea would be to have an entire warehouse to run around in using mocap technology. 😉😉

  • imagine a _good_ Sonic game using this pad. That would be so cool!

  • Some of these questions are pretty dumb xD

  • I want it now :(

  • At 18:22 could the limiting factor be caused by our adult perceptions of personal space? compared to a child they would seem farther from when we learned self limiting behavior like that of our self-preservation instinct, object permanence, & caution to self-perceived outcome. It would have been nice to see how sensitive the program could be outfitted to different users.

  • Idea: Box filled with magnetic balls about the size of 2 lightbulbs. A magnetic plate at the bottom, but not too strong. Then a mat on top of all of the balls. Finally, you’re in a harness that helps you not fall. You walk forward, the balls roll back, you step right, they roll left. Etc. Edit: I was fixing a spelling mistake.

    • That's essentially what a treadmill is at its core lmao

  • Turn those controllers into gloves

  • Needs to be able to tilt to simulate uneven ground

  • This guy sounds like Adam just a bit.

  • You dussgise sicience im just waiting for call of duty vr treadmill etidon!!

  • I heard this guy say "Ekspecially" and stopped.

  • What if you have to step up onto something or climb a mountain?

  • The treadmill isn't omni-directional, it's forcing humans to walk forward while trying to turn.

  • My mom wants me to exercise? Ill use this and play vr at the same time!

  • i got a few questions. 1. is it compatible with window mixed reality 2. is this currently available for purchase? where can i buy it 3. if it isn't available yet when can we approximately be able to buy it

  • okay I've heard enough... where can I buy? lmao

  • Lol that lag from a full walk to a full stop will mess with your head bigtime, chances are you'd fall over a whole lot.

  • I don't know why these guys kep saying they have no idea how it works an want to see inside. I watched the video for a minute and figured it out from watching a top down view of the thing in action. Manufacturing industries have already solved this conveyor belt technology.

  • They need to focus on the ball

  • Allot i feel could be fixed if they weren't using AI to predict and sense where they are on the map to try and center you if they found away to fix a waist in a ring that allow you to do a complete circle and thats how it tells the directoin your facing and then make it more manual omni directional where the pad has just a slight resistance few pounds and the player or user pushes it sensors pick up the movement and translate it to the game or simulation and the ring could tell what way yoy are facings so you could side step and juke and what not.

  • I am a Controls Engineer by trade, areas that have high coefficients of friction should be examined to see if they could be reduced. Remember a body at rest tends to stay at rest and a body in motion tends to stay in motion (inertia). Your sensors need to almost anticipate your movements and your motors and gearing need to overcome the moment of inertia to move the tread mill when you walk. If they haven't already tried, I suggest using some type of sensors on your feet to initiate movement on the tread mill, in addition there must of course be a sensor to tell the tread mill which direction you are moving. Walking is simply a controlled fall with every step therefore during a walking motion as soon as the foot leaves the ground your system needs to respond by advancing the omnitread mill based on the direction and a stepping trigger. In addition the rate of which you move your foot away from your other foot could be used in your control loop to ramp up the speed of the Omni tread mill so that your walking speed can be matched by the treadmill. Not sure how you could reduce the delay to the millisecond level in the Omni mill unless you read walking impulses directly from the muscles and still that may not be perfect. A possible solution would be to design a bigger Omnitread will that way the player can walk a few feet while the Omnitread mill slowly ramps up, problem with that is if you suddenly stop the Omintreadmill will still be moving temporarily. I don't have expertise with treadmills but based on certain laws of physics this system is no easy project, very good job thus far....and if your asking why did I right this long paragraph.....simple...I soo want one of these in my basement so I can connect it to my VR system and run until my heart is filled with joy, yet still be close enough to my mini fridge to grab a cold beer... ;)

  • Ready player one oasis 2020 confirmed

  • They should make it bigger because the steps they’re taking are soo small, and for the possibility to run

  • That's actually looks terrible, feels like seeing VPL VR in the 90's. Someone over thinking something and trying to do something they don't have technology yet to even starting dreaming about doing. Friction in a omniDirectional treadmill sounds pretty nice, but the execution it's just garbage in comparison with more simple designs alredy in the market today.

  • patented bla patented bla if its patented you should be able to show us the inner workings!!! since it is protected??!!