Hands-On with VR OmniDirectional Treadmill!

Published on Apr 13, 2018
We step onto the Infinadeck, the omnidirectional treadmill seen in the movie Ready Player One. This treadmill lets you walk freely in virtual reality, in any direction. We learn about how it works and give our impressions on the state of the technology today. Plus, a preview of the new Oculus Studios game Defector--an action spy thriller from the developers of Wilson's Heart.
Shot by Gunther Kirsch edited by Norman Chan
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Ryan Kiser
Set design by Danica Johnson twitter.com/saysdanica
Thanks for watching!


  • is this currently for sale $ and if so whats the price?

  • Shouldn't this be called "Feet-On"?

  • Skyrim VR Treadmill edition. Make it happen Todd.

  • *>>>**ur2.pl/915** Sturdy, compact, easy to put away and put down for use, handles to hold are in just the right position, emergency shut-off is comforting, display has distance, speed, calories burned and time - don't need anything else. Love it!*

  • I'm curious how much that little thing would cost, I wouldn't expect it to be less than $5,000.

  • Very cool 👍. In two years we can Play Ark, Pubg and a lot of other games with this thing. Amazing

  • A better idea would be to have an entire warehouse to run around in using mocap technology. 😉😉

  • imagine a _good_ Sonic game using this pad. That would be so cool!

  • Some of these questions are pretty dumb xD

  • I want it now :(

  • At 18:22 could the limiting factor be caused by our adult perceptions of personal space? compared to a child they would seem farther from when we learned self limiting behavior like that of our self-preservation instinct, object permanence, & caution to self-perceived outcome. It would have been nice to see how sensitive the program could be outfitted to different users.

  • Idea: Box filled with magnetic balls about the size of 2 lightbulbs. A magnetic plate at the bottom, but not too strong. Then a mat on top of all of the balls. Finally, you’re in a harness that helps you not fall. You walk forward, the balls roll back, you step right, they roll left. Etc. Edit: I was fixing a spelling mistake.

  • Turn those controllers into gloves

  • Needs to be able to tilt to simulate uneven ground

  • This guy sounds like Adam just a bit.

  • You dussgise sicience im just waiting for call of duty vr treadmill etidon!!

  • I heard this guy say "Ekspecially" and stopped.

  • What if you have to step up onto something or climb a mountain?

  • The treadmill isn't omni-directional, it's forcing humans to walk forward while trying to turn.

  • My mom wants me to exercise? Ill use this and play vr at the same time!

  • i got a few questions. 1. is it compatible with window mixed reality 2. is this currently available for purchase? where can i buy it 3. if it isn't available yet when can we approximately be able to buy it

  • okay I've heard enough... where can I buy? lmao

  • Lol that lag from a full walk to a full stop will mess with your head bigtime, chances are you'd fall over a whole lot.

  • I don't know why these guys kep saying they have no idea how it works an want to see inside. I watched the video for a minute and figured it out from watching a top down view of the thing in action. Manufacturing industries have already solved this conveyor belt technology.

  • They need to focus on the ball

  • Allot i feel could be fixed if they weren't using AI to predict and sense where they are on the map to try and center you if they found away to fix a waist in a ring that allow you to do a complete circle and thats how it tells the directoin your facing and then make it more manual omni directional where the pad has just a slight resistance few pounds and the player or user pushes it sensors pick up the movement and translate it to the game or simulation and the ring could tell what way yoy are facings so you could side step and juke and what not.

  • I am a Controls Engineer by trade, areas that have high coefficients of friction should be examined to see if they could be reduced. Remember a body at rest tends to stay at rest and a body in motion tends to stay in motion (inertia). Your sensors need to almost anticipate your movements and your motors and gearing need to overcome the moment of inertia to move the tread mill when you walk. If they haven't already tried, I suggest using some type of sensors on your feet to initiate movement on the tread mill, in addition there must of course be a sensor to tell the tread mill which direction you are moving. Walking is simply a controlled fall with every step therefore during a walking motion as soon as the foot leaves the ground your system needs to respond by advancing the omnitread mill based on the direction and a stepping trigger. In addition the rate of which you move your foot away from your other foot could be used in your control loop to ramp up the speed of the Omni tread mill so that your walking speed can be matched by the treadmill. Not sure how you could reduce the delay to the millisecond level in the Omni mill unless you read walking impulses directly from the muscles and still that may not be perfect. A possible solution would be to design a bigger Omnitread will that way the player can walk a few feet while the Omnitread mill slowly ramps up, problem with that is if you suddenly stop the Omintreadmill will still be moving temporarily. I don't have expertise with treadmills but based on certain laws of physics this system is no easy project, very good job thus far....and if your asking why did I right this long paragraph.....simple...I soo want one of these in my basement so I can connect it to my VR system and run until my heart is filled with joy, yet still be close enough to my mini fridge to grab a cold beer... ;)

  • Ready player one oasis 2020 confirmed

  • They should make it bigger because the steps they’re taking are soo small, and for the possibility to run

  • That's actually looks terrible, feels like seeing VPL VR in the 90's. Someone over thinking something and trying to do something they don't have technology yet to even starting dreaming about doing. Friction in a omniDirectional treadmill sounds pretty nice, but the execution it's just garbage in comparison with more simple designs alredy in the market today.

  • patented bla patented bla if its patented you should be able to show us the inner workings!!! since it is protected??!!

  • ohh this things gonna fit in my room

  • Let me guess, it will cost like 1000$. Say this becomes practical and everything, no one will make games for it because no one will buy it.

  • Dont like it. Its too big, too heavy and appears clunky. You will need a cradle like system to hold on to you, but like in player ready one, you need to have more freedom of movement and one that will not restraint your natural posture while in motion or still. That giant treadmill wont cut it.

  • It could be used as future prison cells without the need of walls or bars. The prisoners can try run away but the track will always keep them centered. Would be frustrating for them:)

  • Watch it cost like 2-5k AT LEAST!

  • You can walk sideways and backwars us-tv.org/tv/video-Ge8UVbOKKnw.html Beginning of the video

  • I hate when these retards use the VR system why not record a bad ass player who knows what they're doing

  • I really hate this Asian dick head fucking annoying

  • In ready player one they are also tethered to the roof so that would help support your body so you can move faster

  • I have to ask this... have they not thought to build a visual sensor into the hand rail? something that helps read how far from the center you are? 🤔

  • Does this guy not know what the word PATENTED entails, if something is patented, the technology and principles of the design are publicily available for use, the design cannot be copied and sold though, The word "patented" and non disclosure of the principles of design are mutually exclusive, PATENT: patents.google.com/patent/US8790222 don't know why this triggers me

  • The ring idea is really bad, these companies need to get away from this design.

  • I think that the actual treadmill portion needs to be bigger than the rings. I keep seeing people stepping close to the edge, and it makes them nervous, but knowing there's a larger space than that, and that you won't accidentally step under the ring and off the edge, will make them much more comfortable, and encourage more confident steps and even faster movement. Keep the rings where they are, but make the footprint larger. It's weird that the unit is rectangular instead of square. The treadmill is longer than it is wide. Personally, this is the kind of thing to pair with a harness, and I'd look into a means where they can jump around, since some games for the vive, like holopoint, encourage wide steps or jumps in a certain direction to avoid the enemy fire.

  • Would it be better if instead of conveyors little balls that roll

  • My recommendation is to make the deck have a larger radius at least for fast paced movement/running. That way the system can better compensate when changing directions and not be as sudden trying to keep you within the ring. There will also be a chance to use some mind reading sensors that will better help with travel intent.

  • Just apply more resistance for the direction of the hill where the character is walking. Sensation of incline resolved

  • impossible to do because brain dont understand they are no acceleration when he start walk and you fall...... hahahahah no way for this technologie!!!!!

    • And everybody cling the ramp because instable because impossible to make natural movment without acceleration

    • Did3D that's where you're wrong, because the technology already exists and people are already using it.

  • i know how they can make people jump on things ! when a person jumps ON something in game the treadmill will go up really fast then it goes down so slow you dont notice so it can go up again later! if the person jumps too much in game it would be cool if text pops up to say your character is exhausted in game so you cant jump on things. That happens because it cant go up for ever

  • katwalk vr mini or deluxe editions would be a cool review to see

  • LOL, overhead sword swing.... broken controller surprise.

    • ...or can you imagine going on one knee then banging your head into that metal bar when getting up? What freakin games are they making this for? SimWalk 2020?

  • How is it moving diagonally?

  • Can you guys do an episode on The Void VR Star Wars: Secrets of the Empire? (virtual worlds over real life buildings) I tried this at the Glendale Galleria and this has been the most immersive multiplayer VR experience!

  • This has to be expensive as hell

  • Have you guys seen this? us-tv.org/username-Omnifinityvideos would be interested to see you guys try this out and your thoughts on it!

  • Id totally have a room dedicated to one of these hehe

  • I bet the military would be interested in this tech for controlling robot soldiers.

  • ...that's all in the algorithm ...most of that are trade secrets... holy shit stop acting like some kind of monopoly-owning movie villain, what do you think you've invented? it's a fucking 2d threadmill. Competition is coming, as it should be. Take it easy.

  • welcome to the oasis

  • I'll stick with the omni virtuix

  • Maybe the treadmill should be non-automatic? Using mechanisms on the treadmill keep you in the center based off of your center of gravity being off center with the treadmill brings up a lot of problems clearly. why not apply Newton’s third law? Your step pushes the treadmill back. Would that not give your body the same feeling as the earth pushing you forward when you push down on it? You’d have to grease up the bearings like hell so it doesn’t take much force at all from your legs to push the “ground” behind you- but I feel like that would make a bunch of calculations easier, and make it feel like you are actually walking freely

  • The problem is you are not accelerating or decelerating. You should add a gimbaling system.

  • As I pointed out on the "smarter Every Day" video about this: People can learn to adapt to walking on surfaces that are not stable. Sailors on their ships learn how to walk, even run, on ship decks that have extra motion that is not put in by the walker.

  • The suspended low friction treadmills like Omni are clearly the better way to do this. The only chance they will have is if they can get this thing to handle quick movements that rapidly change without causing you to faceplant.

  • If you look at where the centre of mass of the human is located while walking, it seems to be about three quarters of the way towards an external edge.. and you can tell by the way they take tiny baby steps they know this, are feeling uncomfortable about stepping off or reaching that edge. When walking (especially steady state, in the same direction with the same speed) their centre of mass needs to be slap bang in the middle of the treadmill. They're not quite there yet.

  • Combine this with haptic gloves and my god do you have a amazing experience. I just hope I live long enough to be able to play something like that

  • Portable computers and portable VR + greater room scales are going to make this obsolete. (just wait until VR goes outside)

  • Too bad it's not already available

  • "It's a patented technology so I can't go into much detail" is an oxymoronic statement. Patents make it so you can go into detail without the risk of it being stolen.

  • this is going to be epic! i fuuuuucking need this in my life. to finally be able to game like i dreamed as a kid. Please omni hurrry up with those consumer versions. or atleast the old treadmill pleeeease!!!!

  • The tactical training applications of this are astounding.

  • "All directions" I choose up.

  • I feel like they are so close. The trackers are on the feet but have no say in the movement of the treadmill. The feet handle the majority of the work in movement in real life. Foot movement needs to be what dictates when the treadmill begins to move and stop

  • I'm wondering why the treadmill can't be a powerless one? just strap yourself in the middle... the belt should be curved inward and the cross one be a bit loose so that they sag in the middle.. creating a bowl for you to walk around in.

  • its so weird because irl, fall and pull and push the ground but you can see the legs kinda jerking as they hit the ground like they do when you are walking downhill constantly, this cant be good for the knees.

  • I'm watching the video, and it seems like this thing would be a lot safer if the track was 1 foot wider and longer while the tracker was in the same place. While walking they are mere inches from catching on the edge with the front of their foot.

  • Jeese no love for the virtual boy huh

  • They have built the Star Trek Holodeck Floor :O

  • It is my opinion only so it may be false. So the system basically a treadmill on a treadmill and tracking your movement. Why don't just put a treadmill on a 360 rotatable rotor and tracking which player facing (body/legs facing not face facing) and rotate in that direction instead? it more efficiency too. I know it won't work in sidestep, is it not similar to the Omni-direction prototype showcase in vid?

  • I have 26$, can I have one?

  • The guy with the Jean's and jacket he doesnt seem to be tracked very well hes on the very edge his feet keep coming off the treadmill part

  • Control algorithm.. good god these fucking hype machines... I'm so tired of seeing people market this shit like it's the first time it's been done. This has been around for a very long time.

  • Guys - Change the TITLE to add your review for Defector! People would LOVE to see this interview, but like me, had NO clue you had this interview after the treadmill review...

  • I had a blast with Wilsons Heart! Will definitely pick up Defector.

  • What makes this treadmill better than the others that have the disks on your shoes and you actually slide on the surface?

  • Skyrim + Infinadeck = You Ripped

  • It’s the ultimate walking simulator.

  • Nobody besides arcades will realistically be able to afford this within the next decade or so, good way to get them back into the mainstream.

  • Really neat! I feel like if there were set checkpoints to guide the user on a predetermined path, it would alleviate all of that initial awkwardness. However, any deviation from that path would be risky at faster speeds.

  • Fall damage irl is fun and all but what about Yaw VR? Haptic chair makes more sense. More potential. Slap something like an elliptical onto something like a Yaw VR and you'd have something pretty freaking sweet...

  • They're basically looking to get acquired by someone big.

  • Destin Explained the Infinadeck more In depth on SmarterEveryDay channel.

  • Honestly I would much rather the inclusion of a harness and a larger surface area for something like this. The ideal would be to set this up in a smaller room and have a harness that can also be used to simulate a seat so that you can get in and out of vehicles, etc.

  • All of them are walking like they have a stick up their ass. Is it capable of working if you walk like a normal person?

  • 9:19 To be fair, I often look down at my feet when I'm walking in real life.

  • 10 years from now we'll look back at this video and see how stupid we looked.

  • *ANKLE WEIGHTS and or HEAVY BOOTS make a HUGE difference, allow you to jog with little practice & walk way more normal* Personal experience

  • 18:32 I really thought Kinect would make a comeback with VR, I think those two technologies go so wall together but no, even if Microsoft is trying to push VR/AR, there is no Kinect usage for it right now.

  • Here's the problem with that is .... I'm lazy

  • A larger treadmill, partnered with the same sort of software they use for those pneumatic-controlled flight simulators, would probably make this killer. Enough space so you get a sense of inertia, as well as giving the system enough time to pick up on quick changes of direction.